Files
Sun1602/Server/AgentServer/ChaosZoneSystem/Handler_AG_SONNENSCHEIN.h
T
2022-10-26 12:25:11 +08:00

30 lines
1.0 KiB
C++

#pragma once
#ifdef _NA_008334_20150608_SONNENSCHEIN
#define Handler_AG_SONNENSCHEIN_DECL(p) \
VOID On##p(GameServerSession* server_session, MSG_BASE* packet, WORD size)
#define Handler_AG_SONNENSCHEIN_IMPL(p) \
VOID Handler_AG_SONNENSCHEIN::On##p(GameServerSession* server_session, MSG_BASE* packet, WORD size)
class GameServerSession;
//------------------------------------------------------------------------------------------------
class Handler_AG_SONNENSCHEIN
{
public:
Handler_AG_SONNENSCHEIN() {}
~Handler_AG_SONNENSCHEIN() {}
void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size);
private:
Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_REQUEST_GUID_SYN);
Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_KICKUSER_CMD);
Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_ROOM_DESTROY_CMD);
Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_STAMP_COMPLETE_CMD);
Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_ENTER_CHECK_ACK);
};
#endif _NA_008334_20150608_SONNENSCHEIN