29 lines
716 B
C++
29 lines
716 B
C++
#pragma once
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#include <serversession.h>
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#if !defined _NA_0_20110613_GAME_SHOP_RENEWAL
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class ShopServerSession : public ServerSession
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{
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__DECL_CUSTOMPOOL_PTR( ShopServerSession )
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public:
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ShopServerSession(void);
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~ShopServerSession(void);
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eSERVER_TYPE GetServerType() { return SHOP_SERVER; }
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protected:
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// CHANGES: f110617.1L
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virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg);
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virtual VOID OnConnect( BOOL bSuccess, DWORD dwSessionIndex );
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virtual VOID OnDisconnect();
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virtual VOID OnRecv( BYTE * pMsg, WORD wSize );
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virtual BOOL Send( BYTE *pMsg, WORD wSize );
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virtual void Update(){}
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};
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#endif //#if !defined _NA_0_20110613_GAME_SHOP_RENEWAL
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