27 lines
505 B
C++
27 lines
505 B
C++
#include "stdafx.h"
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#include "GameObject.h"
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//////////////////////////////////////////////////////////////////////////
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// <MIGRATION OBJECT>
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//
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GameObject::~GameObject()
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{
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//WorkLoadManager::ReleaseTask(m_WorkLoadKey, TRUE);
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m_ObjectType = OBJTYPE_EMPTY;
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m_ActionType = S_000100_START_MARK_LF;
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}
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void GameObject::Init()
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{
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m_ObjectType = OBJTYPE_EMPTY;
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m_ActionType = S_000100_START_MARK_LF;
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}
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void GameObject::Release()
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{
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m_ObjectType = OBJTYPE_EMPTY;
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m_ActionType = S_000100_START_MARK_LF;
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}
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