Files
2022-10-26 12:25:11 +08:00

33 lines
801 B
C++

#pragma once
#ifdef _NA_008334_20150608_SONNENSCHEIN
#include "scenebase.h"
#include "FieldScene.h"
class SonnenScheinScene : public FieldScene
{
public:
SonnenScheinScene();
virtual ~SonnenScheinScene();
virtual BOOL Init();
virtual BOOL Process( DWORD dwTick );
virtual void Release();
virtual void ParsePacket( MSG_BASE * pMsg );
#ifdef _NA_007115_20140313_MONDSCHIEN_RENEWAL
virtual BOOL PostInterfaceRender(DWORD tick);
#endif // _NA_007115_20140313_MONDSCHIEN_RENEWAL
virtual RELATIONKIND::TYPE GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy );
BOOL m_bOldShadowVal;
//BOOL m_bOldTileBlendingVal;
int m_iOldEffectLevel;
float m_fOldCullingRange;
};
extern SonnenScheinScene g_SonnenScheinScene;
#endif //_NA_008334_20150608_SONNENSCHEIN