26 lines
650 B
C++
26 lines
650 B
C++
#pragma once
|
|
|
|
#ifdef _NA_008069_20150210_ADD_SPA_SYSTEM
|
|
#include "scenebase.h"
|
|
#include "battlescene.h"
|
|
|
|
|
|
class SpaScene : public BattleScene
|
|
{
|
|
public:
|
|
SpaScene(void); // 생성자
|
|
virtual ~SpaScene(void); // 소멸자
|
|
|
|
virtual BOOL Init(); // 초기화, 로딩
|
|
virtual BOOL Process(DWORD tick); // 메인 계산
|
|
virtual BOOL Render(DWORD tick); // 메인 랜더링
|
|
virtual void Release(); // 종료
|
|
|
|
// 네트워크 패킷 처리
|
|
virtual void ParsePacket(MSG_BASE* message);
|
|
|
|
virtual RELATIONKIND::TYPE GetRelationKindOfCharacter(Character* object, BOOL force_enemy);
|
|
};
|
|
|
|
extern SpaScene g_SpaScene;
|
|
#endif //_NA_008069_20150210_ADD_SPA_SYSTEM
|