Files
2022-10-26 12:25:11 +08:00

31 lines
641 B
C++

/**
@author
-¹ÚÁØÅÂ
@since
@remarks
-2005.06.08 ¼Ò½º Á¤¸®(Áö¿Ï)
-
*/
#pragma once
class StateSkill;
class SkillStateMoonAssault : public StateSkill
{
public:
SkillStateMoonAssault();
~SkillStateMoonAssault();
//virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
//virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
//virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
//virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
//int m_iHitProcessed;
//int m_iHitCount;
//HANDLE m_hTrailEffect;
};