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2022-10-26 12:25:11 +08:00

30 lines
643 B
C++

/**
@author
-박준태
@since
@remarks
-2005.06.08 소스 정리-지완
-2005.06.16 로직 작업 시작-지완
*/
#pragma once
class StateSkill;
class SkillStateThunderClap : public StateSkill
{
public:
SkillStateThunderClap(int iLevel);
~SkillStateThunderClap();
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
int m_iHitProcessed;
int m_iHitCount;
};