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2022-10-26 12:25:11 +08:00

38 lines
700 B
C++

/**
DAMAGE »óÅÂ
\SA STATE::IDLE
@author
-À¯À翵
@since
@remarks
-
*/
#pragma once
#include "statebase.h"
class StateBase;
class StateOwner;
class StateMapIdle : public StateBase
{
StateMapIdle(void);
public:
virtual ~StateMapIdle(void);
__forceinline static StateMapIdle * GetInstance() { static StateMapIdle d; return &d; };
virtual int GetStateKind() { return STATE::IDLE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};