CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
210 lines
5.4 KiB
Plaintext
210 lines
5.4 KiB
Plaintext
[VER1.0]
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[1.Map_object]
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<domination>
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air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
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bpnt common_object\battle_potal_01.wzu
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<common_skeleton>
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Vsk1 common_object\common_skeletonpose01.WZU
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Vsk2 common_object\common_skeletonpose02.WZU
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Vsk3 common_object\common_skeletonpose03.WZU
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Vsk4 common_object\common_skeletonpose04.WZU
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VSk1 common_object\common_skeleton01.WZU
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VSk2 common_object\common_skeleton02.WZU
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VSk3 common_object\common_skeleton03.WZU
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VSk4 common_object\common_skeleton04.WZU
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VSk5 common_object\common_skeleton05.WZU
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VSk6 common_object\common_skeleton06.WZU
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<birck>
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BR01 map02\map02_z01_brick1_01.wzu
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BR02 map02\map02_z01_brick1_02.wzu
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BR03 map02\map02_z01_brick2_01.wzu
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BR04 map02\map02_z01_brick2_02.wzu
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BR05 map02\map02_z01_brick3_01.wzu
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BR06 map02\map02_z01_brick3_02.wzu
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<z02_blocks>
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z2b1 map02\map02_z02_blocks01.WZU
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z2b2 map02\map02_z02_blocks02.WZU
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z2b3 map02\map02_z02_blocks03.WZU
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z2b4 map02\map02_z02_blocks04.WZU
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<cobweb>
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CB01 map02\map02_z01_cobweb_01.wzu
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CB02 map02\map02_z01_cobweb_02.wzu
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<z02_etc>
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z2z9 common_object\sandheap.wzu
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z2c4 map02\map02_z02_stone_04.WZU
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z2c5 map02\map02_z02_stone_05.WZU
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z2c6 map02\map02_z02_stone_06.WZU
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<accessory>
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IA01 map_tringel\tringel_interiorarticle01_candlestand.wzu
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IA10 map_tringel\tringel_interiorarticle02_candlestand01.wzu
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IA11 map_tringel\tringel_interiorarticle02_candlestand02.wzu
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st60 common_store\chest.WZU
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st61 common_store\spear_stand.WZU
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sa12 Map_Etherain\etherain_box_01.WZU
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<poll>
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bk01 map05\map05_z02_brokenpoll01.WZU
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bk02 map05\map05_z02_brokenpoll02.WZU
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bk03 map05\map05_z02_brokenpoll03.WZU
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bk04 map05\map05_z02_brokenpoll04.WZU
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<pot>
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po01 map05\map05_z02_pot01.WZU
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po02 map05\map05_z02_pot02.WZU
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po03 map05\map05_z02_pot03.WZU
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<woodbox>
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wb01 map05\map05_z02_woodbox01.WZU
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wb02 map05\map05_z02_woodbox02.WZU
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wb03 map05\map05_z02_woodbox03.WZU
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wb04 map05\map05_z02_woodbox04.WZU
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<torch>
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VSj1 Map05\map05_z02_torch_big01.wzu
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VSj2 Map05\map05_z02_torch_big02.wzu
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VSj3 Map05\map05_z02_torch_small01.wzu
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VSj4 Map05\map05_z02_torch_small02.wzu
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VSj5 Map05\map05_z02_torch_small03.WZU
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[2.Effect]
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mlfL common_effect\Effect_lampfire_L.wzu
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mlfM common_effect\Effect_lampfire_M.wzu
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mlfS common_effect\Effect_lampfire_S.wzu
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mlbm common_effect\Effect_lampfireB_M.wzu
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mlbS common_effect\Effect_lampfireB_S.wzu
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mlgm common_effect\Effect_lampfireG_M.wzu
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mlgS common_effect\Effect_lampfireG_S.wzu
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[3.Lookpoint]
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LKDM common_object\common_lookdummy.wzu
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LKMO common_object\common_lookdummy_1.wzu
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[4.Potal]
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pT01 common_effect\Effect_portal1.WZU
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wpnt common_object\waypoint01.wzu
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pT05 common_effect\effect_Potal_Main.WZU
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pT06 common_effect\effect_Potal_Sub.WZU
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[5.HF_object]
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[6.Mission_object]
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<trigger>
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VSj6 Map05\map05_z02_warp_trigger.wzu
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<lattice>
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lt01 map05\map05_z02_lattice01.WZU
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lt02 map05\map05_z02_lattice02.WZU
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lt03 map05\map05_z02_lattice02_ani.WZU
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lt04 map05\map05_z02_lattice03.WZU
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lt05 map05\map05_z02_lattice04.WZU
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lt06 map05\map05_z02_lattice05_ani.WZU
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<coffin_door01>
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cf01 map05\map05_z02_coffindoor01_1.WZU
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cf02 map05\map05_z02_coffindoor01_1_ani.WZU
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cf03 map05\map05_z02_coffindoor01_2.WZU
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cf04 map05\map05_z02_coffindoor01_2_ani.WZU
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cf05 map05\map05_z02_coffindoor01_3.WZU
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cf06 map05\map05_z02_coffindoor01_3_ani.WZU
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cf07 map05\map05_z02_coffindoor01_4.WZU
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cf08 map05\map05_z02_coffindoor01_4_ani.WZU
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<coffin_door02>
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cf09 map05\map05_z02_coffindoor02_1.WZU
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cf10 map05\map05_z02_coffindoor02_1_ani.WZU
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cf11 map05\map05_z02_coffindoor02_2.WZU
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cf12 map05\map05_z02_coffindoor02_2_ani.WZU
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cf13 map05\map05_z02_coffindoor02_3.WZU
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cf14 map05\map05_z02_coffindoor02_3_ani.WZU
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<secret_door>
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sd01 map05\map05_z02_secretdoor01.WZU
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sd02 map05\map05_z02_secretdoor02.WZU
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sd03 map05\map05_z02_secretdoor03.WZU
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sd04 map05\map05_z02_secretdoor04.WZU
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sd05 map05\map05_z02_secretdoor05.WZU
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<trap>
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tr01 map05\map05_z02_trap01.WZU
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tr02 map05\map05_z02_trap02.WZU
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tr03 map05\map05_z02_trap03.WZU
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<puzzle>
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pz01 map05\map05_z02_puzzle_bird.WZU
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pz02 map05\map05_z02_puzzle_bull.WZU
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pz03 map05\map05_z02_puzzle_circle.WZU
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pz04 map05\map05_z02_puzzle_dog.WZU
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pz05 map05\map05_z02_puzzle_grape.WZU
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pz06 map05\map05_z02_puzzle_human.WZU
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pz07 map05\map05_z02_puzzle_snake.WZU
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pz08 map05\map05_z02_puzzle_tree.WZU
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<crystal>
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cst1 map05\map05_z02_Crystal.WZU
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<080121_Addon>
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mct2 map05\map05_z02_crystal_Trigger.WZU
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mct3 map05\map05_z02_crystal_Trigger_Effect.WZU
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mbd1 map05\map05_z02_bossroom_deco.WZU
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mbd2 map05\Map05_z02_bossroom_snake.WZU
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me08 common_effect\BG_Smoke_Green.WZU
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tk04 map01\map01_trigger_poison-fog.WZU
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tk05 map01\map01_trigger_wolf-figure.WZU
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M3BE map03\map03_F03_block_effect.WZU
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Tg02 map02\map02_trigger_Block.WZU
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SPR1 map05\map05_z04_spore_a.WZU
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SPR2 map05\map05_z04_spore_b.WZU
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TE23 map02\map02_trigger_Light_green.WZU
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TE24 map02\map02_trigger_Light_red.WZU
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bok1 map05\map_battle01_book01.WZU
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TE22 map01\map01_trigger_metal-spine02.WZU
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ppr2 map05\map_battle01_paper02.WZU
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ds01 common_store\common_dra_swd_01.WZU
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mlum common_effect\Effect_light01.wzu
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tk15 map01\map01_trigger_et-tree_effect.WZU
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mct4 map05\map05_z05_graveyard_coffin_Trigger.WZU
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tbc2 map05\map05_z03_coffin_crush.WZU
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Pot1 map05\map05_z05_flowerpot.WZU
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GO12 map02\map02_trigger_Light.WZU
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tee5 map03\map03_trigger_ColdGas_ns.WZU
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mT08 map04\Map04_02_Trigger_StoneWall.WZU
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mT13 map04\map04_trigger_FallingStone.WZU
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sk01 Map03\map03_z02_cloudtwist.WZU
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Tg09 map02\map02_trigger_pole01.WZU
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tpe3 map_50top\map_50top_fountain.WZU
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EPE1 map03\map03_z04_emer_potal_effect.WZU
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tpbp map_50top\map_50top_beastpillar.WZU
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