Files
2022-10-26 12:25:11 +08:00

23 lines
408 B
C++

#pragma once
#include "GameServerSession.h"
class FieldServerSession : public GameServerSession
{
public:
FieldServerSession();
~FieldServerSession();
eSERVER_TYPE GetServerType() { return FIELD_SERVER; }
public:
virtual VOID Init();
public:
VOID CreateVillage();
private:
// CHANGES: f110617.1L
virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg);
};