Files
2022-10-26 12:25:11 +08:00

25 lines
562 B
C++

#pragma once
#ifndef GAMESERVER_CHANGE_ATTR_ABILITY_H_
#define GAMESERVER_CHANGE_ATTR_ABILITY_H_
#include "BaseStatusAbility.h"
class ChangeAttrAbility : public BaseStatusAbility
{
public:
ChangeAttrAbility()
{
}
virtual ~ChangeAttrAbility()
{
}
virtual bool IsValidStateID() const;
virtual bool CanExecute(
Character* attacker, Character* target, DWORD main_target_key, WzVector main_target_pos);
virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size);
};
#endif // GAMESERVER_CHANGE_ATTR_ABILITY_H_