23 lines
614 B
C++
23 lines
614 B
C++
#ifndef _GAMEDBPROXYSESSION_H_
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#define _GAMEDBPROXYSESSION_H_
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#include <ServerSession.h>
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class GameDBProxySession : public ServerSession
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{
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__DECL_CUSTOMPOOL_PTR( GameDBProxySession )
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public:
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GameDBProxySession();
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~GameDBProxySession();
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eSERVER_TYPE GetServerType() { return GAME_DBPROXY; }
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protected:
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// CHANGES: f110617.1L
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virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg);
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virtual VOID OnConnect( BOOL bSuccess, DWORD dwSessionIndex );
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virtual VOID OnDisconnect();
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virtual VOID OnRecv( BYTE * pMsg, WORD wSize );
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};
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#endif //_GAMEDBPROXYSESSION_H_
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