74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#include "SunClientPrecompiledHeader.h"
|
|
#include "AuraSkill.h"
|
|
//
|
|
#include "SkillInfoParser.h"
|
|
//#include "Player.h"
|
|
//#include "SkillInventoryStoreParser.h"
|
|
//#include "BattleScene.h"
|
|
|
|
#include "Hero.h"
|
|
#include "SkillMain.h"
|
|
|
|
AuraSkill::AuraSkill()
|
|
{
|
|
#ifdef _NA_000000_20130812_NEW_CHARACTER_HELLROID
|
|
if( m_AuraStateArray.empty() )
|
|
{
|
|
m_AuraStateArray.push_back( eCHAR_STATE_SLOW_AURORA );
|
|
m_AuraStateArray.push_back( eCHAR_STATE_WEAKNESS_AURORA );
|
|
m_AuraStateArray.push_back( eCHAR_STATE_MISCHANCE_AURORA );
|
|
m_AuraStateArray.push_back( eCHAR_STATE_DECLINE_AURORA );
|
|
m_AuraStateArray.push_back( eCHAR_STATE_RECOVERY_AURORA );
|
|
m_AuraStateArray.push_back( eCHAR_STATE_BOOST_AURORA );
|
|
m_AuraStateArray.push_back( eCHAR_STATE_IGNORE_AURORA );
|
|
m_AuraStateArray.push_back( eCHAR_STATE_CONCENTRATION_AURORA );
|
|
m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1004 );
|
|
m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1006 );
|
|
m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1011 );
|
|
m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1013 );
|
|
m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1020 );
|
|
m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1022 );
|
|
m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1027 );
|
|
m_AuraSkillCodeArray.push_back( eSKILL_HELLROID_1029 );
|
|
}
|
|
#endif //_NA_000000_20130812_NEW_CHARACTER_HELLROID
|
|
}
|
|
|
|
|
|
eCHAR_STATE_TYPE AuraSkill::FindAuraSkillState( SLOTCODE SkillClassCode )
|
|
{
|
|
#ifdef _NA_000000_20130812_NEW_CHARACTER_HELLROID
|
|
for( size_t i=0;i!=m_AuraSkillCodeArray.size();++i)
|
|
{
|
|
if( m_AuraSkillCodeArray[i] == SkillClassCode )
|
|
{
|
|
if( SKILL_EFFECT* pSkillEffect = g_pHero->FindSkillEffect( m_AuraStateArray[i] ) )
|
|
{
|
|
return m_AuraStateArray[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif //_NA_000000_20130812_NEW_CHARACTER_HELLROID
|
|
return eCHAR_STATE_INVALID;
|
|
}
|
|
|
|
void AuraSkill::GetAuraSkillCodeArray( std::vector<SLOTCODE>& Array )
|
|
{
|
|
#ifdef _NA_000000_20130812_NEW_CHARACTER_HELLROID
|
|
for( size_t i=0;i!=m_AuraSkillCodeArray.size();++i)
|
|
{
|
|
if( SkillData* pSkillData = xGetSkillData()->GetSkillDataBySkillClassCode( m_AuraSkillCodeArray[i] ) )
|
|
{
|
|
if( pSkillData->IsActive() == true )
|
|
{
|
|
if( SkillScriptInfo* pSkillInfo = pSkillData->GetCurSkillInfo() )
|
|
{
|
|
Array.push_back( pSkillInfo->m_SkillCode );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif //_NA_000000_20130812_NEW_CHARACTER_HELLROID
|
|
}
|