39 lines
942 B
C++
39 lines
942 B
C++
/**
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Hero일 경우에는 StateMove대신 이 클래스를 사용
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@author
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-박준태
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@since
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@remarks
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-2005.06.08 소스 정리(지완)
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-
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*/
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#pragma once
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class StateBase;
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class StateMove;
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int LineCross(Wz2DLine Line1,Wz2DLine Line2);
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int InfiniteLineCross(Wz2DLine InfLine,Wz2DLine Line);
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class StateHeroMove :
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public StateMove
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{
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StateHeroMove(void);
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public:
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~StateHeroMove(void);
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__forceinline static StateHeroMove* GetInstance() { static StateHeroMove d; return &d; };
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virtual int GetStateKind() { return STATE::MOVE; }
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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//!Hero::GetTargetPosition을 참조해서 GetPath를 통해 이동경로(길찾기)를 찾아낸다.
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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};
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