31 lines
692 B
C++
31 lines
692 B
C++
#pragma once
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#ifndef GAMESERVER_CG_GM_H
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#define GAMESERVER_CG_GM_H
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#include "./PacketHandler.h"
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#define Handler_CG_GM_DECL(p) \
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static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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#define Handler_CG_GM_IMPL(p) \
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void Handler_CG_GM::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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//#include <GMCmdManager.h>
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class Handler_CG_GM
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{
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public:
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Handler_CG_GM();
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~Handler_CG_GM();
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// changes, f100819.1L
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static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
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Handler_CG_GM_DECL(CG_GM_STRING_CMD_SYN); // ½ºÆ®¸µ ¸í·É¾î ó¸®
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Handler_CG_GM_DECL(CG_GM_SERVER_BACK_CMD);
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};
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#endif //GAMESERVER_CG_GM_H
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