Files
Sun1602/Client/GameClient/BattleGroundScene_PacketProc.cpp
T
2022-10-26 12:25:11 +08:00

60 lines
1.4 KiB
C++

#include "SunClientPrecompiledHeader.h"
#ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
#include "BattleGroundScene.h"
//----------------------------------------------------------------------------
void BattleGroundScene::ParsePacket(MSG_BASE* message)
{
switch (message->m_byCategory)
{
case CG_SYNC:
{
OnRecvCG_SYNC(message);
}
break;
case CG_STATUS:
{
OnRecvCG_STATUS(message);
}
break;
default:
{
BattleScene::ParsePacket(message);
}
break;
}
}
//----------------------------------------------------------------------------
/**
*/
void BattleGroundScene::OnRecvCG_SYNC(MSG_BASE* message)
{
BattleScene::OnRecvCG_SYNC(message);
}
//----------------------------------------------------------------------------
/**
*/
void BattleGroundScene::OnRecvCG_STATUS(MSG_BASE* message)
{
BattleScene::OnRecvCG_STATUS(message);
/*
switch ( pMsg->m_byProtocol )
{
case CG_STATUS_RESURRECTION_BRD:
{
MSG_CG_STATUS_RESURRECTION_BRD * pRecvMsg = (MSG_CG_STATUS_RESURRECTION_BRD *)pMsg;
}
break;
case CG_STATUS_DEAD_BRD :
{
MSG_CG_STATUS_DEAD_BRD *pRecvPacket = (MSG_CG_STATUS_DEAD_BRD *)pMsg;
}
break;
default:
break;
}*/
}
#endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND