44 lines
849 B
C++
44 lines
849 B
C++
#include "stdafx.h"
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#include "Monster.h"
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//////////////////////////////////////////////////////////////////////////
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// <MIGRATION OBJECT>
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//
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Monster::Monster() :
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m_eMoveState(eMOVE_STATE::WALK)
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{
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m_ObjectType = OBJTYPE_MONSTER;
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m_dwObjectKey = 0;
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}
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Monster::~Monster()
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{
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}
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void Monster::Init()
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{
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m_ObjectType = OBJTYPE_MONSTER;
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m_ActionType = S_000100_START_MARK_LF;
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m_dwObjectKey = 0;
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//eMOVE_STATE m_eMoveState; // »óÅÂ(°È±â, ¶Ù±â)
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//WzVector m_wvCurPos;
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//WzVector m_wvDestPos;
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//WORD m_wTileIndex;
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m_eMoveState = Monster::WALK;
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ZeroMemory(&m_wvCurPos, sizeof(m_wvCurPos));
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ZeroMemory(&m_wvDestPos, sizeof(m_wvDestPos));
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m_wTileIndex = 0;
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ZeroMemory(&m_RENDER_INFO_STREAM, sizeof(m_RENDER_INFO_STREAM));
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}
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void Monster::Release()
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{
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m_ObjectType = OBJTYPE_EMPTY;
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m_ActionType = S_000100_START_MARK_LF;
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}
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