27 lines
1.1 KiB
C++
27 lines
1.1 KiB
C++
#pragma once
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#ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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namespace ChaosSystem
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{
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namespace ParserPacket
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{
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void ParsePacketChaosSystem(MSG_BASE* recv_packet);
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void ParsePacketChaosSystemForWorld(MSG_BASE* recv_packet);
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void ParsePacketChaosSystemZone(MSG_BASE* recv_packet); // zone 관련
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void ParsePacketChaosSystemBattleGround(MSG_BASE* recv_packet); // 전장
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void ParsePacketChaosSystemFreePVP(MSG_BASE* recv_packet); // 자유전투지역
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#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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void ParsePacketChaosSystemGoldRush(MSG_BASE* recv_packet); // 골드 러쉬
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#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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#ifdef _NA_008334_20150608_SONNENSCHEIN
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void ParsePacketChaosSystemSonnenSchein(MSG_BASE* recv_packet); // 소넨샤인
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#endif //_NA_008334_20150608_SONNENSCHEIN
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#ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION
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void ParsePacketChaosSystemOneDaysGuildMission(MSG_BASE* recv_packet); // 길드일일미션
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#endif //_NA_008543_20151027_ONE_DAYS_GUILD_MISSION
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};
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};
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#endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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