Files
Sun1602/Client/GameClient/ChaosSystem/ChaosSystemPacketParser.h
T
2022-10-26 12:25:11 +08:00

27 lines
1.1 KiB
C++

#pragma once
#ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
namespace ChaosSystem
{
namespace ParserPacket
{
void ParsePacketChaosSystem(MSG_BASE* recv_packet);
void ParsePacketChaosSystemForWorld(MSG_BASE* recv_packet);
void ParsePacketChaosSystemZone(MSG_BASE* recv_packet); // zone 관련
void ParsePacketChaosSystemBattleGround(MSG_BASE* recv_packet); // 전장
void ParsePacketChaosSystemFreePVP(MSG_BASE* recv_packet); // 자유전투지역
#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
void ParsePacketChaosSystemGoldRush(MSG_BASE* recv_packet); // 골드 러쉬
#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
#ifdef _NA_008334_20150608_SONNENSCHEIN
void ParsePacketChaosSystemSonnenSchein(MSG_BASE* recv_packet); // 소넨샤인
#endif //_NA_008334_20150608_SONNENSCHEIN
#ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION
void ParsePacketChaosSystemOneDaysGuildMission(MSG_BASE* recv_packet); // 길드일일미션
#endif //_NA_008543_20151027_ONE_DAYS_GUILD_MISSION
};
};
#endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND