Files
Sun1602/Client/GameClient/State/SkillStateSpinningWave.h
T
2022-10-26 12:25:11 +08:00

34 lines
521 B
C++

/**
@author
-Áö¿Ï
@since
@remarks
-2006.01.08 ½Å±Ô Ãß°¡-Áö¿Ï
*/
#pragma once
class StateSkill;
class SkillStateSpinningWave : public StateSkill
{
public:
SkillStateSpinningWave() {}
STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
private:
DWORD m_dwCurTime;
DWORD m_dwCurRotTime;
DWORD m_dwCopyTime;
float m_fStartAngle;
DWORD m_dwShotDelay;
};