Files
Sun1602/GameClients/KR/Data/Map/Object/Map01_z03.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

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[VER1.0]
[1.Map_object]
<domination>
air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
bpnt common_object\battle_potal_01.wzu
<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
[2.Effect]
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
<post>
P000 common_object\post_beast_pole01.wzu
P010 common_object\post_beast_plane01.wzu
P011 common_object\post_beast_plane02.wzu
P012 common_object\post_beast_plane03.wzu
P013 common_object\post_beast_plane04.wzu
[6.Mission_object]
<main_trigger>
m3bg map01\map01_z03_bossgate01.WZU
lve1 map01\map01_z01_trigger_Lever.wzu
m2hw map02\map02_z03_hidden_wall.WZU
m2bc map02\map02_z01_blockcage.WZU
m2sw map01\map01_z02_stonewallt.WZU
pirt map01\map01_z01_pillar02_rotate01.WZU
<add_trigger>
tk01 map01\map01_trigger_et-column.wzu
tk02 map01\map01_trigger_magiczone.WZU
tk03 map01\map01_trigger_et-tree.WZU
tk04 map01\map01_trigger_poison-fog.WZU
tk07 map01\map01_trigger_attack-tree.WZU
tk08 map01\map01_trigger_door.WZU
tk09 map01\map01_trigger_metal-spine01.WZU
tk11 map02\map01_z03_blockcageR.WZU
tk12 map02\map01_z03_blockcageM.WZU
tk13 map02\map01_z03_blockcageL.WZU
tk14 map02\map02_trigger_lamp03.WZU
tk16 map01\map01_trigger_et-column_effect.wzu