Files
Sun1602/GameClients/KR/Data/Map/Object/Map02_z04.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

166 lines
5.0 KiB
Plaintext

[VER1.0]
[1.Map_object]
<optimization>
m2p1 map02\map02_z04_optimization_B01.WZU //최적화오브젝트01
m2p2 map02\map02_z04_optimization_B02.WZU //최적화오브젝트02
m2p3 map02\map02_z04_optimization_B03.WZU //최적화오브젝트03
m2p4 map02\map02_z04_optimization_B04.WZU //최적화오브젝트04
<domination>
air1 map_battle02\map_battle02_airship01.WZU //배모양을한기구
bpnt common_object\battle_potal_01.wzu
<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU
<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<brick>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu
<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU
<construction>
CW01 map02\map02_z01_construction_wood_01.wzu
CW02 map02\map02_z01_construction_wood_02.wzu
CW03 map02\map02_z01_construction_wood_03.wzu
CW04 map02\map02_z01_construction_wood_04.wzu
<ani>
wtwR map02\Map02_z01_waterWheel.WZU
<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu
<stone>
{construction1}
CS01 map02\map02_z01_construction1_stone_01.wzu
CS02 map02\map02_z01_construction1_stone_02.wzu
CS03 map02\map02_z01_construction1_stone_03.wzu
CS04 map02\map02_z01_construction2_stone_01.wzu
CS05 map02\map02_z01_construction2_stone_02.wzu
CS06 map02\map02_z01_construction2_stone_02_1.wzu
CS07 map02\map02_z01_construction2_stone_03.wzu
{waterway}
WS01 map02\map02_z01_waterway_stone_01.wzu
WS02 map02\map02_z01_waterway_stone_02.wzu
WS03 map02\map02_z01_waterway_stone_03.wzu
WS04 map02\map02_z01_waterway_stone_04.wzu
WS05 map02\map02_z01_waterway_stone_05.wzu
WS06 map02\map02_z01_waterway_stone_06.wzu
WS07 map02\map02_z01_waterway_stone_07.wzu
WS08 map02\map02_z01_waterway_stone_08.wzu
WS09 map02\map02_z01_waterway_stone_09.wzu
WS10 map02\map02_z01_waterway_stone_10.wzu
WS11 map02\map02_z01_waterway_stone_11.wzu
WS12 map02\map02_z01_waterway_stone_12.wzu
WS13 map02\map02_z01_waterway_stone_13.wzu
WS14 map02\map02_z01_waterway_stone_14.wzu
WS15 map02\map02_z01_waterway_stone_15.wzu
WS16 map02\map02_z01_waterway_stone_16.wzu
WS17 map02\map02_z01_waterway_stone_17.wzu
<water>
whf1 map02\Map02_z01_waterWheel_water01.WZU
m2wf map02\map02_z02_waterflow01.WZU
<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu
CB03 map02\map02_z04_web01.wzu
CB04 map02\map02_z01_cobweb_03.wzu
CB05 map02\map02_z04_spider01.WZU
CB06 map02\map02_z04_spider02.WZU
CB07 map02\map02_z04_spider03.WZU
<mouse>
MS01 common_object\animal_mouse_smallpatroll.WZU
MS02 common_object\animal_mouse_largepatroll.WZU
MS03 common_object\animal_mouse_smallpatroll01.WZU
MS04 common_object\animal_mouse_smallpatroll02.WZU
MS05 common_object\animal_mouse_smallpatroll03.WZU
<waypoint>
[2.Effect]
me01 common_effect\BG_flower_leaf.WZU
me02 common_effect\BG_cave_shine.wzu
me03 common_effect\BG_Water_Course.WZU
me04 common_effect\BG_Water_Course_thin.WZU
me05 common_effect\BG_Water_Course_short.WZU
me06 common_effect\BG_Water_Wave.WZU
me07 common_effect\BG_Water_Wave2.WZU
me08 common_effect\BG_Smoke_Green.WZU
me09 common_effect\BG_Wind_Sand.WZU
me10 common_effect\BG_Wind_Snow.WZU
pwf1 common_effect\passage_waterfall001.WZU
pwf2 common_effect\passage_waterfall002.WZU
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
mrdp common_effect\Effect_waterdrop.WZU
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
ne08 common_effect\effect_smoke_small.wzu
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
to01 map02\map02_z04_torch.wzu
<Light>
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
[5.HF_object]
[6.Mission_object]
<Dayly_Quest_Object>
CO01 common_object\Corpse1.wzu
CO02 common_object\Corpse2.wzu
CO03 common_object\Corpse3.wzu
CO04 common_object\Corpse4.wzu
bs01 common_store\common_ber_swd_01.WZU
sm03 common_object\hammer_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU
st60 common_store\chest.WZU