Files
Sun1602/GameClients/KR/Data/Map/Object/Map03_z04.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

190 lines
5.1 KiB
Plaintext

[VER1.0]
[1.Map_object]
<domination>
air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
bpnt common_object\battle_potal_01.wzu
<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU
<acc>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL06 map02\map02_z01_balk2_03.wzu
bo01 common_store\chest.WZU
sa12 Map_Etherain\etherain_box_01.WZU
st61 common_store\spear_stand.WZU
st57 Map_Etherain\etherain_firewood01.WZU
st58 Map_Etherain\etherain_firewood02.WZU
tb12 map_tringel\Tringel_woodbox_01.wzu
<weapon>
{berserker}
bs01 common_store\common_ber_swd_01.WZU
bs02 common_store\common_ber_swd_02.WZU
bs03 common_store\common_ber_swd_03.WZU
bx01 common_store\common_ber_axe_01.WZU
bx02 common_store\common_ber_axe_02.WZU
bx03 common_store\common_ber_axe_03.WZU
{dragon}
ds01 common_store\common_dra_swd_01.WZU
ds02 common_store\common_dra_swd_02.WZU
ds03 common_store\common_dra_swd_03.WZU
dp01 common_store\common_dra_spr_01.WZU
dp02 common_store\common_dra_spr_02.WZU
dp03 common_store\common_dra_spr_03.WZU
{valkyrie}
vb01 common_store\common_val_bow_01.WZU
vb02 common_store\common_val_bow_02.WZU
vb03 common_store\common_val_bow_03.WZU
ve01 common_store\common_val_eth_01.WZU
ve02 common_store\common_val_eth_02.WZU
ve03 common_store\common_val_eth_03.WZU
{elemental}
eo01 common_store\common_ele_orb_01.WZU
eo02 common_store\common_ele_orb_02.WZU
eo03 common_store\common_ele_orb_03.WZU
es01 common_store\common_ele_stf_01.WZU
es02 common_store\common_ele_stf_02.WZU
es03 common_store\common_ele_stf_03.WZU
<etc>
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa01 common_object\tank_01.WZU
sa02 common_object\tank_02.WZU
sa03 common_object\chair_01.WZU
sa05 common_object\chair_02.WZU
woo1 Map_Etherain\Etherain_wood_01.WZU
brk1 Map_Etherain\Etherain_brick_01.WZU
trfc map_tringel\Tringel_fence.WZU
tr01 common_object\tree_bits_01.WZU
tr02 common_object\tree_bits_02.WZU
tr03 common_object\tree_bits_03.WZU
tr04 common_object\tree_bits_04.WZU
tr05 common_object\tree_bits_05.WZU
tr06 common_object\tree_fence_01.WZU
sh01 common_object\sandheap.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
<smithy_acc>
sm01 common_store\common_dra_armor_02.WZU
sm02 common_store\common_ber_armor_02.WZU
sm03 common_object\hammer_01.WZU
sm07 common_object\wrench_01.WZU
<rocks>
rk01 map01\rock001.wzu
rk02 map01\rock01_02.wzu
rk03 map01\rock01_03.wzu
rk21 map01\rock02_01.wzu
rk22 map01\rock02_02.wzu
rk23 map01\rock02_03.wzu
<new>
no01 map03\map03_z04_stone01.WZU
no02 map03\map03_z04_stone02.WZU
no05 map03\map03_z04_stone05.WZU
no06 map03\map03_z04_stone06.WZU
no09 map03\map03_z04_stone09.WZU
no11 map03\map03_z04_stone11.WZU
no12 map03\map03_z04_stone12.WZU
no13 map03\map03_z04_firewood_down.WZU
no14 map03\map03_z04_well.WZU
<tree>
te01 common_object\tree_dry_bits_01.WZU
te02 common_object\tree_dry_bits_02.WZU
te04 common_object\tree_dry_bits_04.WZU
te05 common_object\tree_dry_bits_05.WZU
<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<eagle>
eg01 common_object\animal_eagle_fly01.WZU
eg02 common_object\animal_eagle_fly02.WZU
eg03 common_object\animal_eagle_fly03.WZU
[2.Effect]
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
ne08 common_effect\effect_smoke_small.wzu
ca01 common_effect\map_battle_campfire.WZU
me09 common_effect\BG_Wind_Sand.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
[5.HF_object]
<Camp>
m1fg Map01\Map01_z04_flag01.WZU
tt01 map01\map01_z04_totem01.WZU
m1wt Map01\Map01_z04_woodtower01.WZU
m1w2 Map01\Map01_z04_woodtower02.WZU
m1w3 Map01\Map01_z04_woodtower03.WZU
gp01 common_object\common_grilled_pig01.WZU
sa15 Map_Etherain\etherain_boxs_01.WZU
sa16 Map_Etherain\etherain_boxs_02.WZU
sa17 Map_Etherain\etherain_boxs_03.WZU
[6.Mission_object]
<Temp_060725>
pirt map01\map01_z01_pillar02_rotate01.WZU
lve1 map01\map01_z01_trigger_Lever.wzu
<add_trigger-1_060726>
pt03 map03\map03_z04_emer_potal.wzu
pt04 map03\map03_z04_potalgen.wzu
ptcr map03\map03_z04_potalgen_crystal.wzu
tee1 map03\map03_trigger_Twister.WZU
tk02 map01\map01_trigger_magiczone.WZU
tk15 map01\map01_trigger_et-tree_effect.WZU
tk16 map01\map01_trigger_et-column_effect.wzu
me11 common_effect\BG_light_flash.wzu
m2sw map01\map01_z02_stonewallt.WZU
<add_effect>
EPE1 map03\map03_z04_emer_potal_effect.WZU
<Dayly_Quest_Object>
sm05 Map_Etherain\etherain_shield_02.WZU
st60 common_store\chest.WZU