Files
Sun1602/Client/GameClient/State/StateEmoticon.h
T
2022-10-26 12:25:11 +08:00

35 lines
715 B
C++

/**
Æò»ó½Ã »óÅÂ
\SA STATE::EMOTICON
@author
-ÀÓ´ëÁø
@since
@remarks
*/
#pragma once
class StateBase;
class StateEmoticon : public StateBase
{
StateEmoticon(void);
public:
~StateEmoticon(void);
__forceinline static StateEmoticon* GetInstance() { static StateEmoticon d; return &d; };
virtual int GetStateKind() { return STATE::EMOTICON; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
protected:
BOOL m_bSitting;
};