Files
Sun1602/Server/GameServer/FightingEnergyAbility.h
2022-10-26 12:25:11 +08:00

23 lines
441 B
C++

#pragma once
#ifndef GAMESERVER_FIGHTING_ENERGY_ABILITY_H_
#define GAMESERVER_FIGHTING_ENERGY_ABILITY_H_
#include "Ability.h"
class FightingEnergyAbility : public Ability
{
public:
FightingEnergyAbility()
{
}
virtual ~FightingEnergyAbility()
{
}
virtual bool IsValidStateID() const;
virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size);
};
#endif // GAMESERVER_FIGHTING_ENERGY_ABILITY_H_